-- normal and rave are handled in normal/default.lua -- extra stages are in extra1 and extra2. local t = Def.ActorFrame{ Def.Actor{ OnCommand=cmd(sleep,5); }; } if GAMESTATE:IsCourseMode() then -- courses always show the normal cleared text t[#t+1] = LoadActor("normal") else if GAMESTATE:GetPlayMode() == 'PlayMode_Rave' then -- rave logic is handled in normal t[#t+1] = LoadActor("normal") else -- normal and extra stages t[#t+1] = LoadActor("normal") t[#t+1] = LoadActor("extra1") t[#t+1] = LoadActor("extra2") end end return t