-- This is home mode looking stuff. setenv("GalleryPage",nil) setenv("InfoIndex",nil) local t = Def.ActorFrame{ LoadActor(THEME:GetPathB("ScreenLogo","background")); Def.Quad{ InitCommand=cmd(Center;FullScreen;diffuse,color("0,0,0,0.625")); }; ---logo--- LoadActor( "gs" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.1;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.1;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate"); }; LoadActor( "gs" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.3;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.3;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate"); }; LoadActor( "gs" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.5;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.5;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate"); }; LoadActor( "gs" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.7;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.7;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate"); }; ---company--- LoadActor( "kb" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.1;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.1;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate"); }; LoadActor( "kb" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.3;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.3;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate"); }; LoadActor( "kb" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.5;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.5;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate"); }; LoadActor( "kb" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.7;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.7;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6; linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2; linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10; linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8; linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate"); }; ---back--- --[[ LoadActor( "gs" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.1;zoom,1.1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9; linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6; linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15; linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12; linear,0.133;diffusealpha,0.2;addx,15;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.1;zoom,1.1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9; linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6; linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15; linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12; linear,0.133;diffusealpha,0.2;addx,15;queuecommand,"Animate"); }; LoadActor( "gs" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.3;zoom,1.1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9; linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6; linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15; linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12; linear,0.133;diffusealpha,0.2;addx,15;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.3;zoom,1.1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9; linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6; linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15; linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12; linear,0.133;diffusealpha,0.2;addx,15;queuecommand,"Animate"); }; LoadActor( "gs" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.5;zoom,1.;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9; linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6; linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15; linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12; linear,0.133;diffusealpha,0.2;addx,15;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.5;zoom,1.3;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9; linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6; linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15; linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12; linear,0.133;diffusealpha,0.2;addx,15;queuecommand,"Animate"); }; LoadActor( "gs" )..{ InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=cmd(sleep,0.7;zoom,1.3;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9; linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6; linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15; linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12; linear,0.133;diffusealpha,0.2;addx,15;playcommand,"Animate"); AnimateCommand=cmd(sleep,0.7;zoom,1.3;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9; linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6; linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3; linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15; linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12; linear,0.133;diffusealpha,0.2;addx,15;queuecommand,"Animate"); }; --]] }; return t;