local Player = ... assert(Player,"MachineRecord needs Player") local stats = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player); local record = stats:GetMachineHighScoreIndex() local hasMachineRecord = record ~= -1 local t = Def.ActorFrame {}; t[#t+1] = LoadActor("Machine Record1.png")..{ InitCommand=cmd(pulse;effectmagnitude,0.85,0.9,0); BeginCommand=function(self) self:visible(hasMachineRecord); end; }; return t