-- gameplay life frame local lifeFrame = "normal" -- todo: show oni on life meter battery as well if GAMESTATE:GetPlayMode() == 'PlayMode_Oni' then lifeFrame = "oni" end if GAMESTATE:GetPlayMode() == 'PlayMode_Rave' then lifeFrame = "rave" end if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then lifeFrame = "extra" end return Def.ActorFrame{ LoadActor(lifeFrame) };