return Def.ActorFrame{ LoadActor(THEME:GetPathG("_difficulty","cursor/_shadown P1"))..{ InitCommand=cmd(x,10;y,10;diffusealpha,0;rotationz,340;zoom,4;); OnCommand=cmd(linear,0.3;diffusealpha,0.5;rotationz,0;zoom,1;); OffCommand=cmd(linear,0.3;zoom,0); ChooseCommand=cmd(sleep,0.3;linear,0.3); }; LoadActor(THEME:GetPathG("_difficulty","cursor/_cursor P1"))..{ InitCommand=cmd(diffusealpha,0;rotationz,340;zoom,4;); OnCommand=cmd(linear,0.3;diffusealpha,1;rotationz,0;zoom,1;glowshift;effectperiod,0.5); OffCommand=cmd(linear,0.3;zoom,0); ChooseCommand=cmd(stopeffect;sleep,0.3;linear,0.3;addx,10;addy,10); }; LoadActor(THEME:GetPathG("_difficulty","cursor/_ok P1"))..{ InitCommand=cmd(visible,false); OnCommand=cmd(draworder,92;diffusealpha,0;zoom,2.4); ChooseCommand=cmd(visible,true;linear,0;diffusealpha,1;linear,0.3;zoom,1;linear,0.3;addx,10;addy,10); OffCommand=cmd(linear,0.3;zoom,0); }; };