StepMania5.0.12 crash report (build 45e0787, 20160811 @ 00:34:46) -------------------------------------- Crash reason: waveOutGetPosition failed(There is no driver installed on your system.) Thread: Main thread GameSoundManager.cpp:559 156.261368, delta 0.020000 GameSoundManager.cpp:559 156.281372, delta 0.022000 GameSoundManager.cpp:559 156.303375, delta 0.018000 GameSoundManager.cpp:559 156.321381, delta 0.020000 GameSoundManager.cpp:559 156.341385, delta 0.020000 Thread: Decode thread RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. Thread: Mixer thread RageSoundDriver_WaveOut.cpp:97 waveOutGetPosition failed(There is no driver installed on your system.) Thread: Music thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: DirectInput thread InputHandler_DirectInput.cpp:773 InputHandler_DirectInput.cpp:749 InputHandler_DirectInput.cpp:768 InputHandler_DirectInput.cpp:773 InputHandler_DirectInput.cpp:749 0067e76f: StepMania!00280000 00315b4d: StepMania!00280000 0047e60c: StepMania!00280000 7577ede6: KERNELBASE!WaitForSingleObjectEx [75680000+fed30+b6] 7577ed22: KERNELBASE!WaitForSingleObject [75680000+fed10+12] 0047e969: StepMania!00280000 0047e9bb: StepMania!00280000 77567be4: ntdll!RtlGetAppContainerNamedObjectPath [77500000+67b30+b4] Static log: StepMania5.0.12 Compiled 20160811 @ 00:34:46 (build 45e0787) Log starting 2020-05-01 20:24:22 Loading window: win32 Windows 6.2 (Win8) build 9200 [] Memory: 2047mb total, 4095mb swap (4095mb swap avail) Video driver: Radeon RX Vega [Advanced Micro Devices, Inc.] 26.20.15029.27016, 4-21-2020 [PCI\VEN_1002&DEV_687F&REV_C1] Drive: "HGST HUS724040ALA640" Driver: storahci DMA: N/A Drive: " Crucial_CT525MX3 M0C" Driver: storahci DMA: N/A Drive: "NVMe Samsung SSD 970 EXE7" Driver: stornvme DMA: N/A Sound device 0: Focusrite USB (Focusrite USB Au, 10.0, MID 1, PID 100 WaveOut software mixing at 44100 hz Sound driver: WaveOut Lights driver: SystemMessage Lights driver: Export Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 8 alpha 16 depth Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: ATI Technologies Inc. OGL Renderer: Radeon RX Vega OGL Version: 4.6.13587 Compatibility Profile Context 20.4.2 26.20.15029.27016 OGL Max texture size: 16384 OGL Texture units: 8 GLU Version: 1.2.2.0 Microsoft Corporation OGL Extensions: GL_AMDX_debug_output GL_AMD: blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend, framebuffer_sample_positions, gcn_shader, gpu_shader_half_float, gpu_shader_half_float_fetch, gpu_shader_int16, gpu_shader_int64, interleaved_elements, multi_draw_indirect, name_gen_delete, occlusion_query_event, performance_monitor, pinned_memory, query_buffer_object, sample_positions, seamless_cubemap_per_texture, shader_atomic_counter_ops, shader_stencil_export, shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_texture, sparse_texture_pool, stencil_operation_extended, texture_cube_map_array, texture_texture4, transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer, vertex_shader_viewport_index GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_stencil_export, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_packing, shadow, shadow_ambient, sparse_buffer, sparse_texture, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_snorm, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos GL_ATI: draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil, texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, histogram, memory_object, memory_object_win32, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color, semaphore, semaphore_win32, separate_specular_color, shader_image_load_store, shader_integer_mix, shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D, texture_array, texture_buffer_object, texture_compression_bptc, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, texture_sRGB, texture_sRGB_R8, texture_sRGB_RG8, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, timer_query, transform_feedback, vertex_array, vertex_array_bgra, vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR: context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness GL_KTX_buffer_region GL_NV: alpha_to_coverage_dither_control, blend_square, conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, explicit_multisample, float_buffer, half_float, primitive_restart, shader_atomic_int64, texgen_reflection, texture_barrier GL_OES_EGL_image GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL Fullscreen 3440x1440 32 color 32 texture 100Hz Vsync SmoothLines DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard" DInput: Enumerating device - Type: 0x00010114 Instance Name: "USB Gamepad " Product Name: "USB Gamepad " DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse" Found 3 DirectInput devices: 0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered) 1: 'USB Gamepad ' axes: 2, hats: 0, buttons: 10 (buffered) 2: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered) Players joined: none Lost focus to: (NULL), OneDrive.exe, SearchUI.exe, StepMania.exe Top Screen: ScreenTitleMenu Language: en Current renderer: OpenGL Theme: default Partial log: 02:45.467: 50 FPS, 49 av FPS, 1740 VPF, OpenGL 02:46.467: 50 FPS, 50 av FPS, 1740 VPF, OpenGL 02:47.485: 50 FPS, 49 av FPS, 1740 VPF, OpenGL 02:48.485: 50 FPS, 50 av FPS, 1740 VPF, OpenGL 02:49.485: 50 FPS, 50 av FPS, 1740 VPF, OpenGL 02:50.487: 50 FPS, 50 av FPS, 1740 VPF, OpenGL 02:51.505: 50 FPS, 49 av FPS, 1740 VPF, OpenGL 02:52.526: 50 FPS, 49 av FPS, 1740 VPF, OpenGL 02:53.526: 50 FPS, 50 av FPS, 1740 VPF, OpenGL 02:54.526: 50 FPS, 50 av FPS, 1740 VPF, OpenGL -- End of report